Event Flags & Boss Respawner¶
View, edit, and toggle event flags - including boss respawning functionality with 948 documented flags.
Overview¶
Event flags are binary switches (ON/OFF) that track game state:
- Boss defeats
- Grace site discoveries
- NPC quest progression
- Item pickups
- Door/gate unlocks
- World changes
The Event Flags tab provides:
- 948 documented flags organized by category
- Boss respawn functionality
- Search and filter
- Bulk operations
- Advanced custom flag editor
Interface Layout¶
Top Section¶
Character Slot Selector:
- Choose slot (1-10)
- Load Flags button
- Advanced... button (custom flag editor)
- Apply Changes button
- Unlock All in Category button
- Boss Respawn... button
Category Selection¶
Main Categories:
- Boss
- Grace
- Quest
- Item
- Achievement
- NPC
- Area
- Misc
Subcategories:
- Varies by main category
- Example: Boss → Demigods, Dragons, Dungeon Bosses, etc.
Flag List¶
Displays:
- Checkbox for each flag
- Flag name (description)
- Current state (checked = ON, unchecked = OFF)
- Flag ID number
Search:
- Text search to filter flags
- Searches flag names
- Real-time filtering
Using Event Flags¶
Loading Flags¶
Steps:
- Select character slot
- Click Load Flags
- Flag list populates with current states
- Category defaults to first category
Result: All 948 flags loaded with current ON/OFF states
Viewing Flags¶
By Category:
- Select main category dropdown
- Select subcategory (if available)
- Flag list updates to show matching flags
By Search:
- Type search term
- Flags filtered by name
- Matching flags displayed
Toggling Flags¶
Single Flag:
- Find flag in list
- Click checkbox to toggle ON/OFF
- State changes immediately in interface
- Changes not saved until Apply Changes
Multiple Flags:
- Check/uncheck multiple flags
- All changes tracked
- Click Apply Changes to save all at once
Unlock All in Category¶
Bulk unlock:
- Select category and subcategory
- Click Unlock All in Category
- All flags in current view set to ON
- Click Apply Changes to save
Use Cases:
- Unlock all graces in area
- Unlock all gestures
- Mark all bosses defeated
Applying Changes¶
Steps:
- Make flag changes
- Click Apply Changes
- Automatic backup created
- Changes written to save
- Checksums recalculated
- Confirmation shown
Important: Changes only saved after clicking Apply Changes
Boss Respawner¶
Opening Boss Respawner¶
Steps:
- Load event flags for character
- Click Boss Respawn...
- Boss Respawn dialog opens
Boss Respawn Dialog¶
Interface:
- Boss Location dropdown - Select boss location
- Boss list - All bosses in category
- Checkboxes - Select bosses to respawn
- Respawn Selected button
- Respawn All in Category button
Boss List Display¶
Each boss shows:
- Boss name
- Current status: "Defeated" or "Alive"
- Checkbox to select for respawn
Respawning Bosses¶
Single Boss:
- Select boss category
- Find boss in list
- Check boss checkbox
- Click Respawn Selected
- Boss defeat flag cleared
- Boss respawns in-game
Multiple Bosses:
- Select category
- Check multiple bosses
- Click Respawn Selected
- All selected bosses respawn
All in Category:
- Select category
- Click Respawn All in Category
- All bosses in category respawn
How Boss Respawn Works¶
Process:
- Identifies boss defeat flag(s)
- Sets flag(s) to OFF (0)
- Teleports character to Roundtable Hold
- Saves changes to character
- Recalculates checksums
- Game treats boss as not defeated
Result: Boss respawns at original location
Notes:
- Great Runes remain if obtained
- Achievements remain earned
- Can obtain drops again
- Progression bosses may need re-defeating for story
Advanced Flag Editor¶
Opening Advanced Editor¶
Steps:
- Load event flags
- Click Advanced...
- Advanced editor dialog opens
Advanced Editor Features¶
Custom Flag ID:
- Enter any 8-digit flag ID
- Access undocumented flags
- Toggle ON/OFF manually
- For advanced users/modders
Use Cases:
- Accessing hidden flags
- Mod-specific flags
- Testing custom content
- Research/documentation
Warning: Incorrect flags can break quests or progression
Flag Categories Explained¶
Boss Flags¶
What They Do:
- Track boss defeat status
- Control boss respawning
- Affect world state after defeat
Common Boss Flags:
- 1035500800: Margit
- 1036540800: Godrick
- 1035520800: Radahn
- 1034500800: Rennala
- 1042380800: Morgott
- 1045520800: Malenia
Grace Flags¶
What They Do:
- Track discovered Sites of Grace
- Enable fast travel
- Control grace visibility
Examples:
- 71000: First Step
- 71050: Church of Elleh
- 71100: Gatefront Ruins
Quest Flags¶
What They Do:
- Track NPC quest progression
- Control dialogue options
- Trigger quest events
Warning: Changing quest flags can break progression
Item Flags¶
What They Do:
- Mark items as picked up
- Prevent re-obtaining
- Track key items
Achievement Flags¶
What They Do:
- Unlock achievements
- Track completion requirements
- Control ending access
Safety Features¶
Automatic Backup¶
Before applying changes:
- Full save backup created
- Timestamp included
- Easy restore if issues
Validation¶
Checks performed:
- Flag IDs valid
- Event flag buffer accessible
- Save file loaded
Confirmation¶
For risky operations:
- Respawn all bosses
- Unlock all in category
- Bulk operations
Troubleshooting¶
"Event flags not loaded"¶
Cause: No character selected or slot empty
Solution:
- Select character slot
- Click Load Flags
- Verify slot has character
"Changes not applied"¶
Cause: Forgot to click Apply Changes
Solution:
- Click Apply Changes button
- Wait for confirmation
"Quest broken after changing flags"¶
Cause: Wrong flags modified
Solution:
- Restore from automatic backup
- Research correct flag sequence
- Consult community resources
Related Features¶
- Save File Fixer - Fix flag corruption (Ranni quest)
- Backup Manager - Restore after flag changes
- Gestures - Unlock gestures via flags
FAQ¶
Q: Can I unlock achievements with flags?
A: Flags control in-game state. Steam achievements are handled separately.
Q: Will respawning bosses give Great Runes again?
A: No, Great Runes are only obtained once (flag separate from defeat).
Q: Can I reset entire character progress?
A: Theoretically yes by clearing flags, but extremely complex and risky.
Q: Do event flags transfer between characters?
A: No, each character has their own event flags.
Q: Can I use flags to skip game sections?
A: Yes, but may break quest progression or cause softlocks.